Revolutionizing Gaming with AI: Pioneering Innovation for Viksit Bharat

Authors

  • Sagar Patel Research Scholar, Thakur Institute of Management Studies, Career Development & Research (TIMSCDR) Mumbai, India
  • Abhijay Singh Research Scholar, MCA Thakur Institute of Management Studies, Career Development & Research (TIMSCDR) Mumbai, India

Keywords:

Artificial Intelligence, Gaming Engines, Procedural Content Generation, Non- Player Characters (NPCs), Adaptive Gameplay, Machine Learning, Deep Learning, Reinforcement Learning, Real-Time Decision-Making.

Abstract

The integration of Artificial Intelligence (AI) into gaming engines has revolutionised the gaming industry, enabling immersive, dynamic, and personalised player experiences. This research explores the innovative application of AI techniques in gaming engines, focusing on procedural content generation, adaptive gameplay, non-player character (NPC) behaviour, and real-time decision-making. It delves into the role of machine learning, deep learning, and reinforcement learning in creating intelligent systems capable of adapting to diverse gameplay scenarios. Additionally, this study examines the challenges in balancing computational efficiency with the complexity of AI algorithms and explores the ethical implications of AI in gaming, such as bias in decision-making and privacy concerns. By evaluating emerging trends and advancements, this paper highlights the transformative potential of AI to redefine interactivity and creativity in the gaming landscape, paving the way for next generation gaming experiences.

References

Justesen N, Bontrager P, Togelius J, Risi S. Deep learning for video game playing. IEEE Transactions on Games. 2019 Feb 13;12(1):1-20. Available from: https://ieeexplore.ieee.org/abstract/document/8632747

Risi S, Preuss M. From chess and atari to starcraft and beyond: How game ai is driving the world of ai. KI-Künstliche

Intelligenz. 2020 Mar;34(1):7-17.https://link.springer.com/article/10.1007/s13218-020-00647-w

Yang D, Kleinman E, Harteveld C. GPT for Games: An Updated Scoping Review (2020-2024). arXiv preprint arXiv:2411.00308. 2024 Nov 1.https://arxiv.org/abs/2411.00308

Published

2025-07-14