Cognitive and Psychological Dynamics of Augmented and Virtual Reality: Analyzing Neural and Behavioral Impacts

Authors

  • Mannat Ghai Department of Computer Applications (MCA), Punjab College of Technical Education, Baddowal, Punjab, India
  • Simranjeet Kaur Department of Computer Applications (MCA), Punjab College of Technical Education, Baddowal, Punjab, India

Keywords:

Augmented Reality (AR), Virtual Reality (VR), Mental Health

Abstract

Augmented Reality (AR), together with Virtual Reality (VR), transforms digital environment interactions of people, thus influencing human emotions along with behaviour and cognitive functions. Nevertheless, AR and VR technologies enhance training capabilities and therapy treatments and education programmes while simultaneously creating cognitive overloads and addiction problems which cause people to disconnect psychologically from reality. Complete ethical evaluations of AR and VR need to happen before these technologies can change perceptions and decision-making because improper testing could result in manipulation and mental health problems. The research combines evidence from technology with psychological and neuroscience sciences to present both strengths and weaknesses of immersive user experiences. Appropriate innovation and user awareness will enable AR and VR to maintain their status as advancement tools instead of risk factors for harm in the future.

DOI: https://doi.org/10.24321/2454.8650.202504

References

Slater M, Sanchez-Vives MV. Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI. 2016 Dec 19;3:74.

Riva G, Wiederhold BK, Mantovani F. Neuroscience of virtual reality: from virtual exposure to embodied medicine. Cyberpsychology, behavior, and social networking. 2019 Jan 1;22(1):82-96.

Bailenson J. Experience on demand: What virtual reality is, how it works, and what it can do. WW Norton & Company; 2018 Jan 30.

Published

2026-04-27

How to Cite

Ghai, M. ., & Kaur, S. . (2026). Cognitive and Psychological Dynamics of Augmented and Virtual Reality: Analyzing Neural and Behavioral Impacts. Journal of Advanced Research in Mechanical Engineering and Technology, 12(1&2), 31-33. Retrieved from https://adrjournalshouse.com/index.php/mechanical-engg-technology/article/view/2621